Occasionally I write tutorials for workflows and things that are useful but not already well documented, find them below.


Creating Texture Stamps
Texture Stamps are used to apply small details like screws, grooves and panels to a model. Follow this tutorial to learn to make stamps in Blender.
Applying Stamps
Learn to apply texture stamps to a model using the Blender Addon Ravage
Baking Materials for SecondLife
Like most game engines, SecondLife uses channel packing to save bandwidth. Learn how to Channel Pack materials for SecondLife.

PBR Materials

Blender Trimsheet Workflow
Create High Quality, Low Lag Hard Surface models for SecondLife using my Blender Workflow. No subscription software!
PBR Material/Trimsheet Server
Simple Solution for keeping all materials in your region up to date on all objects.